﻿	//-----------------------------------------------------------------------//
	// <copyright file="prince.cs" company="A.D.F.Software">
	// Copyright "A.D.F.Software" (c) 2014 All Rights Reserved
	// <author>Andrea M. Falappi</author>
	// <date>Wednesday, September 24, 2014 11:36:49 AM</date>
	// </copyright>
	//
	// * NOTICE:  All information contained herein is, and remains
	// * the property of Andrea M. Falappi and its suppliers,
	// * if any.  The intellectual and technical concepts contained
	// * herein are proprietary to A.D.F.Software
	// * and its suppliers and may be covered by World Wide and Foreign Patents,
	// * patents in process, and are protected by trade secret or copyright law.
	// * Dissemination of this information or reproduction of this material
	// * is strictly forbidden unless prior written permission is obtained
	// * from Andrea M. Falappi.
	//-----------------------------------------------------------------------//

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using PrinceOfPersia.PoN;
using Microsoft.Xna.Framework.Graphics;

namespace PrinceOfPersia.PoN
{
    public class sprite
    {

        //private string _room = "";
        private Enumeration.SpriteType _type = Enumeration.SpriteType.nothing;
        private Microsoft.Xna.Framework.Graphics.SpriteEffects _direction = Microsoft.Xna.Framework.Graphics.SpriteEffects.None;
        private string _color = "";

        [XmlAttribute("type")]
        public Enumeration.SpriteType type
        {
            get { return _type; }
            set { _type = value; }
        }


        [XmlAttribute("color")]
        public string color
        {
            get { return _color; }
            set { _color = value; }
        }


        [XmlAttribute("direction")]
        public Microsoft.Xna.Framework.Graphics.SpriteEffects direction
        {
            get { return _direction; }
            set { _direction = value; }
        }

    }
}
